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Recent Entries:

28/06/21 ( 02:59:30 )
The Finish Line!

03/11/20 ( 20:38:58 )
Rest in Peace, Flash!

11/10/20 ( 16:55:23 )
Onslaught update

03/12/17 ( 00:23:13 ) - Animation #coding

Hey there ^^

Today I want to present to you a little demo of what I have been working on the whole day:



Next to adding some blast implementations, this is what I have been finally able to make work!

The movement of the black hole debris uses a framework that will replace the former Flash-MovieClip-move-to-point "VisualEffect" object, and the Combonly rings work in the very same way, they just rotate and do not change position.

The new VisualEffect class will be used to do everything that the former MovieClip system was able to provide:

* Moving
* Rotation
* Alpha / Color tint changes
* Function calls "on Completion"
* Width
* Height
* Scale

Particularly the width and height will pose some issues because the Unreal Engine works with scale rather with actual pixel sizes. I touched on that subject in the last post, there is a solution to that, and it should work :)

Back to work ;)

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