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Recent Entries:
11/06/24 ( 20:37:42 ) Itch.io Onslaught 28/06/21 ( 02:59:30 ) The Finish Line! 03/11/20 ( 20:38:58 ) Rest in Peace, Flash!
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10/12/17 ( 13:51:09 ) - Progress of one month #coding
Alright, so it seems that one month has passed since I started porting Onslaught to the Unreal Engine.
Just today, I updated the file counts to properly reflect the actual code base that I am dealing with, by removing third party classes that I can not or will not use. From around 16% progress before, we jumped to a solid 20%. So given that, we can expect the game to be fully ported in 4 months ---
However, there still exist things that need to be done after the fact, if I do not do them on the way there:
* testing (modular?)
* implementation of savegame features [replacing the SharedObject implementation] - estimated time - approx 24 hours
Some things that might go into a separate branch maybe
* removing redundant declarations that just hand forward accessible methods [GameManager, which I just finished, has tons of those]
* check for unused methods and remove them
* apply best practices methods I know from java - too many things to list here, maybe too hard to find, we will see
So, it is unclear how much time I will spend when I am done with the pure code.
But I see the big class "Turret" still waiting in line - oh and I will have to do the GUIs and the actual turret actors. This will need designing and/or a way of getting the sprites I have now into this system. And I fear a decent number of things will not work out of the box - and I am not a designer :O
Anyway, I will get this done, I am pretty pumped still, and dedicated to get this done. Maybe I will do motivational streams where some ppl might watch and get hyped on the way? Who knows ^^
Sub to the channel that owns the video linked on the 3rd of December for updates on that. Or check my twitter :)
That's it for today, talk to you later. Have a Christmas-y Chrismas!
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