<<
June 2018
>>
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Recent Entries:
11/06/24 ( 20:37:42 ) Itch.io Onslaught 28/06/21 ( 02:59:30 ) The Finish Line! 03/11/20 ( 20:38:58 ) Rest in Peace, Flash!
|
19/06/18 ( 01:02:22 ) - The Road to a Road #coding
This might be a very small update - and a cryptic one - but this image represents the victory over a long struggle:
A spline is all I needed, that is what I figured out after watching some tutorials about level design by Victor Popa, a.k.a. LevelsAndMaps. Luckily he covered the dynamic creation of a fence based on a spline. So the spline fills itself with meshes to look like and act like a fence.
Before, I had skipped the road implementation as in Flash it was done with drawing a thick line. This is not a thing we can do in Unreal Engine, and as I had no clear idea on how to solve this, I am very happy that I now found this tutorial which will pave the way, literally for the attackers, and figuratively for me, so I can stay away from pregenerated map images and keep doing things like the map editor, export, import, and so on.
The last week I had nothing to show, I was just hacking away at the code, Rockets, Shockwave, Smoke, Sound... Now that I solved this riddle, I think I will spend the rest of the week actually implementing the road manager, so that we can maybe some day see some attackers running around the map.
Even if deadly, it would feel more lively ;)
Not sure when the next update will be, as I will be gone for vacation in two weeks. If I have a breakthrough with the road manager, you bet I will share it all over the place :D
Have a great week :)
Yours Chris
|
|