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Recent Entries:

11/06/24 ( 20:37:42 )
Itch.io Onslaught

28/06/21 ( 02:59:30 )
The Finish Line!

03/11/20 ( 20:38:58 )
Rest in Peace, Flash!

26/05/19 ( 02:26:28 ) - Main menu almost done! #coding

Heya ^^

The last months have been very hard to talk about because it was a lot of background stuff and the weapon animations, turning the former smooth lossless vector based movies into a 120 FPS animation that should be good enough for now ^^

Also a big part that I pushed back because of complexity was the menu and a lot of smaller items like the modding classes. A bunch of classes that were very abstract without me knowing what they actually do - and how and where they are used.

After I implemented a lot of things and now know there are only a few places remaining where they are used, I see they were part of the main menu, specifically the display and editing of the modding variables.

I decided smaller steps make sense and started with the main menu in general, simple menu pages that allow navigation back and forth, and the first complicated part of the menu, the challenge setup GUI.

Here is a short video that shows the progress, or rather the first result of an operational challenge GUI:



I am not really sure how exactly it worked before because this nested system was really hard to understand (where to go and get scripts/information from) back when I had access to Flash - and now Adobe wants a lot of (monthly subscription) money so that I can continue using it. I think I am fine experimenting with what I need to figure out from here, as this example video shows :)

So what is there still to do? When the last quirks of this challenge system are killed, I will move to the actual modding GUI which is quite a bit more extensive, but as I now have some experience with transforming the GUI and functionality from the challenge part, I am pretty confident that in either one or two months, I will have the menu done.

Then I will be able to move on to actually testing the gameplay. Everything that I have seen so far looks operational or at least doable with some little tweaks... but... it will require some invested time.

Stay tuned :)

Yours Chris